Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 04, 2006, 07:26 PM // 19:26   #121
Desert Nomad
 
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
Advertisement

Disable Ads
Default

well i like touch rangers..im not saying that it is a fair fight but they can ezly be taken down - (e.g in hoh i was running a b-spike build and was able to win)
Loki Seiguro is offline   Reply With Quote
Old Jun 04, 2006, 07:33 PM // 19:33   #122
Lion's Arch Merchant
 
Distant's Avatar
 
Join Date: May 2006
Location: Newport Beach CA
Guild: Mercenaries of Peace (MoP) er not really its just (MP) but I like MoP better
Profession: W/Mo
Default

when there is an alliance of touch rangers tho it is a definite problem.
like i said.. 1 on 1 sure i can win...but 8 on 8..one side all touch ranger..the other a mix the touch ranger team will win everytime, er atleast thats where my money is going >.>

eitherway I think expertise in a role play sense should be limited to ranger only attributes even aside from touch ranger potential.
Distant is offline   Reply With Quote
Old Jun 04, 2006, 07:40 PM // 19:40   #123
Forge Runner
 
Kakumei's Avatar
 
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
Default

Touch rangers are viable in RA and maybe but not really Alliance Battles.

The thing about touch rangers is that to mitigate their damage all you really have to do is walk away.
Kakumei is offline   Reply With Quote
Old Jun 04, 2006, 07:53 PM // 19:53   #124
Wilds Pathfinder
 
Lordhelmos's Avatar
 
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
Default

Umm... look at all the ranger dash skills... that and they can pin down or crip shot you to cheese off life leeching.

/Signed for touch ranger fix. Having everyone continuously run the same build over and over takes the life out of the game. During the IWAY days I stayed away from HA because I got so bored of fighting the same setup. Problems like this should be resolved quickly, they take fun out of the entire community. I'm not saying touch rangers are 100% unfair or that they are unbeatable... but having stupid people resuse the same exact build in nearly 75% of matches poses a serious problem.

Suggestions for fixes:
~Up the recharge time one of the touch skills to prevent spamming. (Bite or Touch)
~Limit expertise to ranger skills.
Lordhelmos is offline   Reply With Quote
Old Jun 04, 2006, 08:14 PM // 20:14   #125
Wilds Pathfinder
 
Join Date: Jul 2005
Default

To fix touch rangers just make vamp touch and vamp bite spells, expertise no longer effects them, game over.

Don't make expertise ranger only, I love my expertise assassin and sword ranger.
TadaceAce is offline   Reply With Quote
Old Jun 04, 2006, 08:20 PM // 20:20   #126
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

I agree with a nerf, but DON'T NERF EXPERTISE. I would suggest either upping the recharge, removing one of them (why are both there anyway?), or making them spells.
TheOneMephisto is offline   Reply With Quote
Old Jun 04, 2006, 08:33 PM // 20:33   #127
Banned
 
Huntmaster's Avatar
 
Join Date: Jan 2006
Location: I is not canadien
Guild: Guillotine Tactics [GanK]
Profession: R/
Default

Nerfing expertise would only create a HUGE outcry from rangers as they become useless without some sort of proper energy management...

Touch rangers aren't really a problem because they're not in any highend pvp (HA, GvG) and i don't think anet is going to fix something because it's dominating randoms..

Heres the thing, though. This isn't a problem with expertise, this is a problem with the skills being used. The same thing happened with CoP. All that needs to be done is make vamp touch/bite spells, not skills. Changing expertise won't nerf touch rangers, it will nerf all rangers, and thats why it would be a problem.

Last edited by Huntmaster; Jun 04, 2006 at 08:38 PM // 20:38..
Huntmaster is offline   Reply With Quote
Old Jun 04, 2006, 08:45 PM // 20:45   #128
Jungle Guide
 
Ole Man Bourbon's Avatar
 
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
Default

The good thing about Touch Rangers is that the people mashing their buttons are likely noobs, and thus easy to outsmart.
Ole Man Bourbon is offline   Reply With Quote
Old Jun 04, 2006, 08:45 PM // 20:45   #129
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by Huntmaster
Heres the thing, though. This isn't a problem with expertise, this is a problem with the skills being used. The same thing happened with CoP. All that needs to be done is make vamp touch/bite spells, not skills. Changing expertise won't nerf touch rangers, it will nerf all rangers, and thats why it would be a problem.
yes...make it so necromancers are at the complete mercy of backfire.
lyra_song is offline   Reply With Quote
Old Jun 04, 2006, 08:49 PM // 20:49   #130
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Ole Man Bourbon
The good thing about Touch Rangers is that the people mashing their buttons are likely noobs, and thus easy to outsmart.
Many of them would still be easy to beat outside of the mindless build. Similar arguments were made for others things like spirit spam and ether renewal.
Quote:
Originally Posted by Huntmaster
Nerfing expertise would only create a HUGE outcry from rangers as they become useless without some sort of proper energy management...
The moment every ranger must bring archer signet or marksman's wager is the day you can make this argument. Until then, i wouldnt winge too much about other people commenting on the cross class skill abuses available to rangers.

The only reason i can see for the alterations to temple strike and twisting fangs, was a direct result of the expertise skill allowing those skills to be chained nearly free of charge.

Last edited by Phades; Jun 04, 2006 at 08:52 PM // 20:52..
Phades is offline   Reply With Quote
Old Jun 04, 2006, 08:50 PM // 20:50   #131
Wilds Pathfinder
 
Join Date: Jun 2005
Default

As they should be.
EF2NYD is offline   Reply With Quote
Old Jun 04, 2006, 08:53 PM // 20:53   #132
Lion's Arch Merchant
 
Tien ak's Avatar
 
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
Default

I completley agree with Touch Rangers being completely unfair they've ruined PVP i have a ranger and I would rather earn my Fame and titles properly than cheat/exploit.

But to all peps who have got very far in factions I'll give you all a tip check out the assain Elite skill Shadow Form. That'll stop the buggers...I think

As for the mission loaction I actually havn't got far on on factions havn't even played it actually working on GW 1 chars first, however I have heard alot of about it and even posted replies in this one thread were some guy was getting flamed for posting his ideas.

Yeah but to the point this needs to be fixed and I won't go into factions till it is and if this is a story mission then its ruining Factions greatly and needs to be sorted out very quickly. I mean come on would you tell your friends buy Factions you can't even complete it

I don't think Expertise needs to be nerfed just the recharge time on the spells that would stop them...that or make all Vampire bite skills be attack ones, I tried using Wary stance with a touch ranger and no effect surely biting some one is attacking someone, Gazes on the other hand need to have there recharge time put up a notch.

I think the big proberlem with Touch rangers is that they have no disadvantage even if you do try to Spike em its so bloody hard come on cast time 1 second not sure if its even that...so there really is no way around apart from that one spell which I havn't tried out yet...but come on one spell thats a bit OTT so everyone has to be secondary Assain to counter them...that would be midly amusing all ranger being R/N and everyone elses being /A.
Tien ak is offline   Reply With Quote
Old Jun 04, 2006, 08:53 PM // 20:53   #133
Banned
 
Hidden in the Mist's Avatar
 
Join Date: May 2006
Default

Get a mesmer in your team then.
Hidden in the Mist is offline   Reply With Quote
Old Jun 04, 2006, 09:01 PM // 21:01   #134
Lion's Arch Merchant
 
Tien ak's Avatar
 
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
Default

Quote:
Originally Posted by Distant
eitherway I think expertise in a role play sense should be limited to ranger only attributes even aside from touch ranger potential.
Sorry to quote but that would be unfair on rangers completely what about strength, Speed casting, Energy storage etc
these would all have to be for only primary skills to make it balanced.

I think this is what you meant...thats what it came across to me anyway.

Quote:
Originally Posted by Distant
Touch rangers aren't really a problem because they're not in any highend pvp (HA, GvG) and i don't think anet is going to fix something because it's dominating randoms...
I bloody hope they fix it and im preety sure they will...There not going to let one class dominate a whole pvp style.

Quote:
Originally Posted by Hidden in the Mist
Get a mesmer in your team then.
Hope less mate, you try and spike touch skills or bites very hard and what if theres a whole team? get a whole team of mesmers?

Last edited by Tien ak; Jun 04, 2006 at 09:07 PM // 21:07..
Tien ak is offline   Reply With Quote
Old Jun 04, 2006, 09:05 PM // 21:05   #135
Ascalonian Squire
 
Join Date: Nov 2005
Location: The Granite Citadel/Durheim Archives
Guild: Guards of the Granite Citadel
Profession: W/E
Default

I think that touch rangers will go in and out of fashion like most other fad builds, but in the meantime, just blackout them.

Also I never play Fort Aspenwood so I can't really comment
Isgorathe Huang is offline   Reply With Quote
Old Jun 04, 2006, 09:23 PM // 21:23   #136
Forge Runner
 
Kakumei's Avatar
 
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
Default

Touch rangers are seriously just like fragile warriors that you can't blind. You can still snare them, kite away, diversion, or in fact just do more damage to them than they can to you--ranger armor isn't exactly the best.

It's a viable build in RA. Nowhere else.
Kakumei is offline   Reply With Quote
Old Jun 04, 2006, 09:52 PM // 21:52   #137
Lion's Arch Merchant
 
Distant's Avatar
 
Join Date: May 2006
Location: Newport Beach CA
Guild: Mercenaries of Peace (MoP) er not really its just (MP) but I like MoP better
Profession: W/Mo
Default

Well how about make vampiric touch a spell, and bite a skill? since verbally that would seem to make more sense anyway?
Distant is offline   Reply With Quote
Old Jun 04, 2006, 09:55 PM // 21:55   #138
Ascalonian Squire
 
Hiero's Avatar
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Distant
First, Touch Rangers.

If we limit ranger expertise attribute to ranger ONLY skills (afterall...if your main is a ranger..shouldnt you be an expert ranger, not an expert secondary?) If this were done it would not hinder the use of ranger for 90% of builds. Most importantly it would clean PVP up from those touch ranger teenieboppers.
Offcourse this is not an option and luckily this suggestion has no chance at all of ever being implemented. Expertise is a powerfull attribute line but when you limit it to only rangers skills a secondary profession becomes obsolete. I can understand people dislike touch rangers but nerfing a complete class and some great builds because of 1 skill (and its duplicate) seems a bit drastic doesn't it?

Quote:
Originally Posted by Distant
shouldnt you be an expert ranger, not an expert secondary
By the same logic, nerf every class that uses their secondary clever. Fast casting, only mesmer spells. No more energy storage for anything but ele skills.

Quote:
Originally Posted by Distant
1 on 1 sure i can win...but 8 on 8..one side all touch ranger..the other a mix the touch ranger team will win everytime
This is also why you see that many all touchy teams in HA and GvG.

Quote:
Originally Posted by Distant
Secondly, Fort Aspenwood.

An activity monitor for Fort Aspenwood
It is not that difficult to have a bot walking around, target things, use skills or even talk bs in teamchat. Just look at all the farm bots, they move around, sell stuff, enter missions, kill monsters. Pretty active to me.

Just wait a while and touch rangers will disappear again. In the mean time take some counters with you if they are so common. Easy kills, my mesmer isn't complaining.
Hiero is offline   Reply With Quote
Old Jun 05, 2006, 12:19 AM // 00:19   #139
Wilds Pathfinder
 
B Ephekt's Avatar
 
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
Default

Touch rangers are a joke, they don't need a nerf. Learn to kite. And no, I don't play one...
B Ephekt is offline   Reply With Quote
Old Jun 05, 2006, 12:35 AM // 00:35   #140
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Mesmer Spamming Diversion= GG Touch Rangers
Tainek is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:11 PM // 16:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("